10 Game Art And Animation jobs in Tokyo.

Hiring now: Sr Vfx Artist @ リミットブレイク, Vfx Artist @ Unseen, Modeling Artist @ Niantic, 2Dアセット制作担当者 @ Limit Brea, 3D Background Modeler @ Limitbreak.Explore more at jobswithgpt.com.

🔥 Skills

game development (3) Unity (3) VFX (2) アートディレクター (2) collaboration (2) 3D modeling (2) environment artist (2) stylized materials (2) immersive worldbuilding (2) level design (2)

📍 Locations

Tokyo (10)

リミットブレイク

Skills & Focus: VFX, アートディレクター, テクスチャ, マテリアル, DCCツール, 最適化, リアルタイムレンダリング, プロシージャルコンテンツ, コミュニケーション力, ゲームエンジン
About the Company: リミットブレイクは、モバイルゲーム業界のグローバルリーダーによって設立され、テクノロジー、暗号通貨、クリエイティブなビジョンを組み合わせて、プレイヤーとトレーダーのゲーム経済を新たな限界へと導くことを目指します。
Experience: 5~7年のプロフェッショナルなVFX経験とチームを率いた経験
Type: 不明

Unseen

Skills & Focus: VFX Artist, real-time visual effects, AAA title, collaboration, Houdini, particle motion, animation, stylized effects, Unreal Engine, game development
About the Company: UNSEEN is developing a new IP called KEMURI, aiming to create captivating visual effects that entertain players and audiences globally.
Experience: 6+ years of professional experience in game development

Niantic

Skills & Focus: 3D characters, art direction, DCC tools, 3D modeling, team management, cross-functional teams, game development, Unity, scripting skills, VFX
About the Company: Niantic's global-scale augmented reality platform and digital map powers spatial computing experiences in the real world. Incubated out of the Maps team at Goo…
Experience: Experience in art direction of 3D characters and managing tasks as a leader in a team of 3D artists.
Type: Hybrid

Limit Break

Skills & Focus: 2Dアセット, 制作, キャラクター, 背景, UIエレメント, アートディレクター, ビジュアル, 高品質なアート, タイムリー, プロジェクトの進行
About the Company: Limit Breakは、深い専門知識、個人と業界の成長、そして卓越した技術を基本理念としています。モバイルゲーム業界の世界的リーダーとして、ゲームの枠を超えたデジタル市場の変革と活気あるコミュニティの構築に取り組んでいます。最新技術や暗号通貨を活用し、創造力豊かなビジョンで世界中の人々を繋げる体験を提供しています。
Experience: 不明
Salary: 不明
Type: 不明
Benefits: 不明

Unseen

Skills & Focus: environment artist, stylized materials, immersive worldbuilding, level design, 3D art assets, modeling, lighting, texture creation, conceptual skills, portfolio
About the Company: A creative studio focused on immersive worldbuilding and artistic experiences.
Experience: 2+ years of professional experience as an Environment Artist
Type: Full-time
Skills & Focus: environment artist, immersive worldbuilding, stylized materials, 3D modeling, lighting, level art, architectural modeling, texture creation, AAA game experience, collaboration skills
About the Company: A company focusing on creating immersive worlds in gaming, offering a unique stylized style.
Experience: 4+ years of professional experience as an Environment Artist
Type: Full-time

Limit Break

Skills & Focus: Level Design, Unity Engine, Cinematics, Visual Narratives, 3D Environments, Game Experiences, Technical Implementation, Asset Assembly, Collaboration, Data Driven Design
About the Company: Limit Break is an innovative company founded by global industry leaders in mobile gaming, transforming digital markets into real-world economies and creating v…
Experience: 5+ years of experience working in the video games industry as a Technical 3D Level Designer or Technical Artist.
Type: Full-time
Skills & Focus: Technical Artist, 2D / 3D Art Content, Art Pipelines, Game Development, Unity, Unreal, Art Workflows, Performance Optimization, Game Design, Technical Leadership
About the Company: Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world ec…
Experience: 3+ years of production and development experience in games or related industries; 2+ years experience in technical art in Unity, Unreal, or similar engines; 1+ years managing a technical art team of 3+ people
Type: Full-time
Skills & Focus: Unity, 3D assets, level design, game development, collaboration, technical art, prefabs, Git, game environments, visual appeal
About the Company: Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world ec…
Experience: 2+ years of experience in game development with a strong focus on 3D level design or technical art using Unity.
Type: Full-time

Limitbreak

Skills & Focus: Level Design, Concept Art, Game Assets Production, Quality Control, PBR Texturing, Unity Implementation, Modular Assets, Task Management, Shader Knowledge, Bilingual (Japanese & English)
Experience: 5+ years of practical experience in 3D background modeling in the game industry